The question comes up fairly often, and it came up today: How far afield can an author go from established facts and still keep an audience? This is similar to our last discussion, but different. Here the question is not why some people like an author so much they will let her get away with (literary) murder, but how far an author can stretch the truth–or more specifically, how many times in one story?
I once had a story rejected because it contained Too Many Wonders. (It was capitalized in the rejection letter. I can show it to you.) The complaint was that the story had too many fantastical elements when it should have depended on one major speculation. And if that’s how the editor wanted to run his magazine, then he was right to say so. Honestly, it wasn’t the only problem with that story and he wouldn’t have taken it anyway, but I had sent in a lot of stories by that point, and I think he was trying to be encouraging. I sold the story much later, but even then the editor asked for significant changes (and he was right).
But I see stories all the time where there’s more than one speculative element! you say. And you, too, are right. If your story is set in the future, practically all of the elements will be speculative in nature. (Ironically, my story was set in the far future. Didn’t help.) The relevant phrase here is “practically all.” There’s one thing that doesn’t change, that can’t change, and that’s the human element. No matter how many changes you make, your characters have to be identifiable to present-day audiences. (Unless you’re Fred Pohl. Then you can do anything you want.)
The problem with Too Many Wonders is that they distract from the characters. I once heard it said that SF is the easiest thing to write because you don’t need characters; you can depend on gadgets and aliens and exotic settings. That is, to use a polite term, garbage. The idea of SF is to use the fantastic to explore real-world ideas without seeming to, thus allowing the author to make a point without hitting the reader over the head with relevance. (Or it can just entertain. But the best SF, the best literature, does both.)
Regardless of whether it’s serious or fun, a story should make a point. And the only elements that inhabit that story should be those that help to make that point. I thought my story fit that description, and my long-ago editor did not. You see who won that argument. So when you ask why a story should only have one speculative element, the real question is, why does it need more?
Answer that question to determine which editor will read your story. Answer that question well, and many people will read your story, over and over again.
#SFWApro











